Well, it's a little late.
Here in Ethiopian, as I've explained before, we follow a different
calender. Thus, in Habasha Land we celebrate January 7th.
(Talk about a holiday season – American Christmas, American New
Year, Habasha Christmas all in about two weeks).
Its hard to send gifts to
everyone, there's not much in the like of tourist shops in Huruta
and apparently the post office frowns when you try to send local
coffee through the mail. So, here's a new card game at least. I give
you the gift of fun.
Crazy, as my landlords call
this game, is similar to Crazy 8s. Except Crazy is a lot more, well
crazy. With my broken Amharic, it took me a while to understand all
the rules. It doesn't help that they seem to change whether you play
with more than two people (kinda like Uno does).
So, Crazy.
Setting up play:
Shuffle and deal four cards
to each player. Except the dealer. The dealer gets five. The rest of
the deck in placed between players.
Play:
Dealer starts by putting down card from hand. Play then
continues to the left, players matching cards either by number or
suit. If you can not play, you draw one card. When you have one
card left, say 'crazy', as in uno. If you don't say it before the end
of your turn, another player can catch you and force you to draw five
cards. The hand finishes when a player gets rid of all their cards.
There are trick cards. If
you play a nine with three or more players, direction reverses. If
there are only two of you, nothing happens. If you play a two, the
next player has to draw two. They do have the option of playing
another two and forcing the next player to draw four. The ace of
spades is a killer, you have to draw five.It can be played on top of the two of spades, making the next player draw seven.
Sevens are tricky. With
more than two people, you can use them to skip. But you can also use
them to empty your hand. A seven allows you to play all of your
cards of that suit at once, but you can not use that ability and the
skip one at the same time. You may not use the play all ability right
after a wild.
Eights and jacks are wilds.
However, you can't use them back to back to switch. For example, if
you play an eight and call clubs, if the next player plays the jack of diamonds it
will count as a club and not a wild. The exception to this is if it's
your last card.
Scoring:
The person who gets rid of their cards first is the winner of that hand. The loserthen counts
up the points in their hand. Most cards are worth their face value,
with face cards being ten.
The ace of spades and wilds
(eights and jacks) are each worth twenty five points. If you have a
two in your hand, draw two cards from the deck and discard the two.
It really sucks if one of your two new cards is a two - you have to
draw again. Add the points of these new cards to your score.
The winner scuffles and deals
another hand. Play continues until one player's score passes 101, kinda like hearts in that manner.
1 comments:
It does sound fun. We'll give it a go.
- Dorothy from Kansas
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